

ARCS
All acts, with little exemption such as the animation of a motorized machine, follow an arc or slightly round trail. This is particularly...


SLOW-OUT AND SLOW-IN
When we have some action we have extra drawings close to the starting pose, one or two in the centre, and other drawings close to the...


FOLLOW THROUGH AND OVERLAPPING ACTION
When the major body of the character stops all other parts remains to grab the main quantity of the person, liked the arms, hair length,...


STRAIGHT AHEAD AND POSE TO POSE ANIMATION
Straight ahead animation starts from the first drawing and works drawing to drawing to the end of a act. You can lose size, volume, and...


STAGING
A pose or act must be visibly communicated to the spectator’s attitude, mood, reaction or impression of the person as it relates to the...


ANTICIPATION
This movement makes the spectators for a main act, which the person is about to do, such as, beginning to run, jump or change looks. A...


SQUASH AND STRETCH
Squash and stretch gives the fantasy of bulk and size to a character as it changes. Squash and stretch is also helpful in animating...


Rotoscoping
Rotoscoping is an moving picture performance that animators indicate over footage, frame by frame, to use in live-action and animated...


Stop motion
Stop motion is a cartoon method that seems to be moving on its own. The item is repositioned in small increments among one by...


3D animation
Usually named as 3D, CGI, 3D animation is a kind of animation that uses computer-generated photos to make animated acts. Related to 2D...